Antimatter
App Type: Uncategorized
Our rating:
By: Antimatter
Version #: 1.0
Date Released: 2008-11-23
Developer:
Price: 0.99
User Rating:Antimatter is a very pretty game; from the moment you start, the screen is covered in particularly appealing pixilated performances (say that ten times fast). What it boasts in appearances, though, it sadly lacks in substance, and from a company that has historically delivered solid gameplay and original designs, Antimatter is a surprising disappointment.
The goal of the game is to guide your little ball of antimatter such that it collides with several blue rods that float about the screen. The rods turn red when you hit them, and the object of each stage is to turn all the rods red. However, if you collide with a red rod, you’ll turn it back to blue, so you need to be careful about not hitting rods needlessly. You’ve got a timer in the upper-left corner of the screen which slowly winds down, but you recharge it simply by hitting the rods, which is almost impossible not to do, as they take up most of the screen.
There are always a few "power-ups" floating around the screen, which can do any of several things, almost all of which makes the game more difficult. The most frustrating of these is the lengthener, which increases the size of all the rods on the screen. It only takes a couple of these, or just one in the later levels, to make the level unwinnable, as you cannot travel through the rods, and they can obstruct your path so that you essentially cannot move. In this way, you can neither win nor lose so long as you do not give up. This is not good game design.
Aside from the genuinely impressive particle physics, the game offers nothing of special interest. The game is mindlessly simple, requires mostly luck, rather than any strategy or skill, and has no end-point. It’s fun for a few minutes, but it has no lasting entertainment value.
Quick Take
Value:Low.
Would I Buy Again:No.
Learning Curve:Low.
Who Is It For:Young Gamers who are fans of particle engines
What I Like:The visual appeal of the game is not to be underestimated
What I Don't Like:Unintuitive, non-compelling, and uninteresting
Final Statement:Pangea has a much higher standard than this